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» Virtual Entertainment-Education from On Social Marketing and Social Change
The virtual world of sites like Second Life meet entertainment-education for 8-15 year-olds as Heather Green describes Working for Clams in Whyville. The virtual world ... uses a wide variety of games to teach kids how to manage their money, [Read More]

» Virtual Worlds for Kids Heat Up from On Social Marketing and Social Change
The explosion in online virtual worlds for kids and tweens gets covered in the NYT. Millions of children and adolescents are spending hours on these sites, which offer virtual versions of traditional play activities and cute animated worlds that encourage [Read More]

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